So, we’re making changes to the card cap for both you and new players. Inventory management is not a widely touted feature of SuperCard (heh), but it is an important one – combing through your cards, leveling up your best ones, and making decisions for your overall deck is what drives your ability to progressively compete in tougher events and reach new tiers. This sounds weird because it’s the inverse of what typically drives frustration, but having too much space can create situations where newcomers feel like they don’t need to make the decision to level up their cards. The reason? There’s simply too much cap space. Solving issues with the cap system is complicated because new players struggle with the cap, too. SuperCard has grown and evolved a lot since the initial cap system was designed, and the current cap system isn’t getting the job done. One of the running themes we’ve noticed is pain involving the card cap. We’ve got a new fusion event where you can earn two special edition cards and we’ll also be debuting a brand new mode and an entirely new tier.īefore we jump into details, we did want to take a second to talk about the state of the game and acknowledge your feedback. We’ve got a cool slate of features and activities coming your way. March is the month in which everyone here at SuperCard HQ figuratively points at the WrestleMania sign and we kick off our own in-game Road to WrestleMania.
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